TNA Wrestling Bound for Glory October 12, 2014 – Korakuen Hall – Tokyo, Japan Written by Roger Malcolm (more…)
One of the most unfortunate drawbacks of being a pro wrestling fan is the absolutely awful video games that have been made that we wrestling fans force ourselves to play trying to achieve the smallest amount of fun in all the layers of bad programming throughout the years. Knowing this to be true, I have spent years tormenting myself with bad game after bad game, finally coming to a point where I feel I couldn’t be used and abused by all these horrible games anymore than I already have. These days I still play the occasional pro wrestling game, only I am much more specific on which I spend my time. I started with 8-bit graphics going through 16-bit to 3-D polygons all the way to text-based and back to 2-D sprites! That’s right, I’ve went from the 80’s 8-bit graphics on the Nintendo Entertainment System through all the flashy 16-bit button-mashers on Super Nintendo and 3-D graphics of the Playstation, Dreamcast, PS2, Xbox, and Gamecube. Only to end up playing a text-based pro wrestling game on the PC (with the only visual art being the animated stills of the wrestlers, belts, and logos) and a 2-D sprite-based graphic engine on the PS2/PSN/Dreamcast.